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suivant: À propos de ce monter: Simulation de deltaplanes et précédent: Conclusion

Bibliographie

Bou01
David Bourg.
Physics for Game Developers.
O'Reilly, 2001.

Jak01
Thomas Jakobsen.
Advanced character physics.
In Game Developer's Conference, San Jose, USA, 2001.

Jor99
Theodore P Jorgensen.
The physics of golf.
Springer : AIP Press, 2nd edition, 1999.

NAS
NASA.
Shape effets on drag.
Nasa Web Site.
http://www.grc.nasa.gov/WWW/K-12/airplane/shaped.html.

OZH00
James F. O'Brien, Victor B. Zordan, and Jessica K. Hodgins.
Combining active and passive simulations for secondary motion.
IEEE Computer Graphics and Applications, 20(4):86-96, July/August 2000.

Pro95
Xavier Provot.
Deformation constraints in a mass-spring model to describe rigid cloth behavior.
In Graphics Interface, pages 147-154, Quebec, Quebec, Canada, May 1995.

Sme97
Frederick O. Smetana.
Introduction Aerodynamics and Hydrodynamics of Wings and Bodies: A Software-Based Approach.
AIAA, 1997.

Ver67
Loup Verlet.
Computer experiments on classical fluids.
Phys. Rev., 1(5):98-103, July 1967.

WH91
J. Wejchert and D. Haumann.
Animation aerodynamics.
In Siggraph, pages 19-22, July 1991.



Eric Beaudry 2005-01-31