suivant: À propos de ce
monter: Simulation de deltaplanes et
précédent: Conclusion
- Bou01
-
David Bourg.
Physics for Game Developers.
O'Reilly, 2001.
- Jak01
-
Thomas Jakobsen.
Advanced character physics.
In Game Developer's Conference, San Jose, USA, 2001.
- Jor99
-
Theodore P Jorgensen.
The physics of golf.
Springer : AIP Press, 2nd edition, 1999.
- NAS
-
NASA.
Shape effets on drag.
Nasa Web Site.
http://www.grc.nasa.gov/WWW/K-12/airplane/shaped.html.
- OZH00
-
James F. O'Brien, Victor B. Zordan, and Jessica K. Hodgins.
Combining active and passive simulations for secondary motion.
IEEE Computer Graphics and Applications, 20(4):86-96,
July/August 2000.
- Pro95
-
Xavier Provot.
Deformation constraints in a mass-spring model to describe rigid
cloth behavior.
In Graphics Interface, pages 147-154, Quebec, Quebec, Canada,
May 1995.
- Sme97
-
Frederick O. Smetana.
Introduction Aerodynamics and Hydrodynamics of Wings and Bodies:
A Software-Based Approach.
AIAA, 1997.
- Ver67
-
Loup Verlet.
Computer experiments on classical fluids.
Phys. Rev., 1(5):98-103, July 1967.
- WH91
-
J. Wejchert and D. Haumann.
Animation aerodynamics.
In Siggraph, pages 19-22, July 1991.
Eric Beaudry
2005-01-31